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Nicholas Buonarota – Level Designer and Game Developer – nickbuonarota@gmail.com
“I believe in creating levels that showcase the mechanics of your game.”


L4D2 Star Wars Survivors
(2017-2018)

The Star Wars Survivor project replaces each of the survivors in Left 4 Dead 2 with a hero from Star Wars: A New Hope. In this solo side project, my main role was general developer. Secondary roles included 3D modelertexture artist, scripting, and SFX editing. I developed this collection of survivors for Left 4 Dead 2 because I wanted to further flesh out the experience for my Death Star survival map.

L4D2 Survivors - Star Wars: A New Hope

      

Steam Workshop Link:
Steam Workshop Link


Lightsaber L4D2 Melee Mods
(2015-2017)

The lightsaber melee project replaces each of the melee weapons in Left 4 Dead 2 with a different lightsaber. In this solo side project, my main role was general developer. Secondary roles included 3D modelertexture artist, scripting, and SFX editing. I developed this collection of melee weapons for Left 4 Dead 2 because I wanted to further flesh out the experience for my Death Star survival map.

Left 4 Dead 2 lightsaber collection Kylo Ren Left 4 Dead 2 Lightsaber 2 L4D2 lightsaber coach 2015-10-04_00010 L4D2 lightsaber collection Kylo Ren Lightsaber Left 4 Dead 2

Steam Workshop Link:


Crystalline
(2015)

Crystalline is an 8 player networked first person shooter built in Unreal Engine 4. In this student group project, my primary role was level designer. I designed and built the environment of our game. Secondary roles included, gameplay scripting and project management. Crystalline was the capstone project for my masters degree at Rochester Institute of Technology.

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View more of Nick’s Work:

Professional Work       Personal Work       Educational Work

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