Nicholas Buonarota – Level Designer and Game Developer –
“I believe in creating levels that showcase the mechanics of your game.”

Lightsaber L4D2 Melee Mods

The lightsaber melee project replaces each of the melee weapons in Left 4 Dead 2 with a different lightsaber. In this solo side project, my main role was general developer. Secondary roles included 3D modelertexture artist, scripting, and SFX editing. I developed this collection of melee weapons for Left 4 Dead 2 because I wanted to further flesh out the experience for my Death Star survival map.

Left 4 Dead 2 lightsaber collection Kylo Ren Left 4 Dead 2 Lightsaber 2 L4D2 lightsaber coach 2015-10-04_00010 L4D2 lightsaber collection Kylo Ren Lightsaber Left 4 Dead 2

Steam Workshop Link:


Crystalline is an 8 player networked first person shooter built in Unreal Engine 4. In this student group project, my primary role was level designer. I designed and built the environment of our game. Secondary roles included, gameplay scripting and project management. Crystalline was the capstone project for my masters degree at Rochester Institute of Technology.


  552960_pxrualqwbaq744l4tysqt3un_ 1 552960_atvxsoxcetczobrp0afxzhak6 552960_ixvhy6g3xsofbfjregyxlim2t 552960_3bpyhamlbeb975e27e5ossuem

Death Star

The Death Star is a survival map for Left4Dead2. In this solo side project, my main role was general developer. Secondary roles included level designertexture artist, and gameplay scripting. I developed this map for Left 4 Dead 2 because there was no Star Wars themed map for all the Star Wars content on the workshop. With a world for the content, it creates a more immersive experience for the user.


 fPGbo1s yfTKEYm pZuqI2j NoALhek D3CfvEB IZXD7ov

Steam Workshop Link:
Steam Workshop Logo

View more of Nick’s Work:

Professional Work       Personal Work       Educational Work