Nicholas Buonarota – Level Designer and Game Developer – firstname.lastname@example.org
“I believe in creating levels that showcase the mechanics of your game.”
Lightsaber L4D2 Melee Mods
The lightsaber melee project replaces each of the melee weapons in Left 4 Dead 2 with a different lightsaber. In this solo side project, my main role was general developer. Secondary roles included 3D modeler, texture artist, scripting, and SFX editing. I developed this collection of melee weapons for Left 4 Dead 2 because I wanted to further flesh out the experience for my Death Star survival map.
Crystalline is an 8 player networked first person shooter built in Unreal Engine 4. In this student group project, my primary role was level designer. I designed and built the environment of our game. Secondary roles included, gameplay scripting and project management. Crystalline was the capstone project for my masters degree at Rochester Institute of Technology.
The Death Star is a survival map for Left4Dead2. In this solo side project, my main role was general developer. Secondary roles included level designer, texture artist, and gameplay scripting. I developed this map for Left 4 Dead 2 because there was no Star Wars themed map for all the Star Wars content on the workshop. With a world for the content, it creates a more immersive experience for the user.
View more of Nick’s Work: