PR Marketing Lead – Crossfit Ignite, Park Ridge, NJ (2022-Present)
- Specializing in Social Media and Community Development.
- Relating to Multimedia, User Experience, and Digital Engagement.
- Works with owner and coaches to plan and execute the vision for the gym’s community and brand.
Adjunct Lecturer – Rochester Institute of Technology, Rochester, NY (2021-Present)
Classes Taught: Game Design, User Experience Design, Web Tech for Games, 2D Animation
- Taught classes for the Interactive Games and Media department.
- Taught in various mediums including in-person, online synchronous, and online asynchronous.
- Advisor for multiple Graduate Master Thesis teams.
Director of Research and Development – Promptin’ Circumstance, New York, NY (2021-2022)
- Leads organization in software and hardware development goals.
- Developed new custom hardware controllers for teleprompters.
- Developed custom software for formatting teleprompter scripts.
Teleprompter Operator – Promptin’ Circumstance, New York, NY (2021-2022)
- Part of first-hand field research for RnD position.
- Operated teleprompters on live events, recorded events, and remote events.
- Gathered valuable knowledge for RnD User Experience insights.
Software Engineer – IBM, Poughkeepsie, NY (2015-2020)
Products Released: CSM, Summit Supercomputer, Sierra Supercomputer
- Lead the CSM team in designing and developing APIs for a new open sourced product, Cluster System Management (CSM) for IBM HPC super computers.
- Worked directly with the client, US DoE, in an agile process to insure a satisfied product delivery on schedule.
- Also worked on: UFM integration, inventory collection, tools programming, and lab hardware maintenance.
Cluster System Management (CSM) – (Open Source Release 2018 with Quarterly Updates)
Summit Supercomputer, Sierra Supercomputer – (Released 2018)
Lecturer – Rochester Institute of Technology, Rochester, NY (June 2015 – August 2015)
Classes taught: Level Design, Introduction to C# Programming in Unity3D
- Taught 2 classes over the summer session for the Interactive Games and Media department.
Graduate Teaching Assistant – Rochester Institute of Technology, Rochester, NY (Sept. 2013 – May 2015)
Classes taught: Introduction to Programing in C++, Game Design and Development, C# and Unity3D
- Helped students with homework, graded assignments providing detailed critique and suggestions for improvement.
- Frequently checked in with students to ensure they understood the material.
- Worked with faculty to create a new course for the department called “Game level design”
Technical Designer – MAGIC Spell Studios, Rochester, NY (June 2014 – Aug. 2014)
Games Released: Build Your Jewish Hero
- Used JavaScript and JSON for both gameplay scripting and loading art content into the engine.
- Mediated between artists & engineers to get quality content into the game efficiently.
- Communicated with client (JCC of Detroit, Michigan) through agile process to ensure polished product delivery.
Student Ambassador – Rochester Institute of Technology, Rochester, NY (May 2012 – May 2014)
- Represented the School of Interactive Games and Media and conducted self in a professional and personal manner while interfacing with prospective students, industry contacts, and other departments of RIT.
Web Developer – MAGIC Spell Studios, Rochester, NY (June 2013 – Aug. 2013)
Games Released: Paths Through History
- Specifically the interactive mobile game for the Rochester and Finger Lakes area.
- Designed and developed the first iteration of the website.
- Designed and prototyped some of the user experiences and games.
- Skills developed / utilized: HTML, CSS, PHP, JavaScript, jQuery, GitHub, CodeIgniter, and Twitter Bootstrap.
Instructor – Kids on Campus, Rochester, NY (June 2013 – August 2013)
- Instructed high school students on how to design and develop a multi-player map in the Source Engine using Hammer for Counter-Strike: Global Offensive. The end goal of the course was for each student to be introduced to all the tools in hammer, introduce the students to design concepts for multiplayer spaces for first person shooters, then create a beautiful, compelling, and fun environment that is uploaded to the Steam Workshop.
Junior Game Archivist – The Strong, Rochester, NY (March 2013 – May 2013)
- Impressed by my work as an intern, ICHEG promoted me to Junior Game Archivist and hired me part time. I worked there while taking my final undergrad classes at RIT.
- During this time, work focus shifted primarily towards cross referencing databases, updating information, and creating a list organized by priority of top games from the last 25 years which the museum did not already own at least one copy of for each platform it was released for, and a list of methods for obtaining these games.
Game Archivist Intern – The Strong, Rochester, NY (Sept 2012 – Feb. 2013)
- Responsibilities included guiding the video capture preservation project, creating detailed documentation and guides about the process, researching the technology of video capture, and advising ICHEG on how to move forward in its goals of preserving electronic games.
- Whenever I noticed entries in the database that seemed unclear or incorrect, I would correct them or ask co-workers why the entry was presented in this way.
Student Manager – Ctrl Alt Deli, Rochester, NY (April 2011 – Sept. 2012)
- Impressed by my work as an assistant, the Deli promoted me to Student Manager.
Teaching Assistant – Rochester Institute of Technology, Rochester, NY (March 2012 – May 2012)
- Helped students with homework, graded assignments providing detailed critique and suggestions for improvement.
- Frequently checked in with students to ensure they understood the material.
Lab Assistant – Rochester Institute of Technology, Rochester, NY (Dec. 2011 – March 2012)
Deli Assistant – Ctrl Alt Deli, Rochester, NY (Dec. 2010 – April 2011)
Journalist – The Reporter Magazine, Rochester, NY (Jan. 2010 – Nov 2010)
- Pushed for and persuaded the entertainment section to also write reviews for videogames. Succeed in creating that sub section and wrote the first five video game reviews for the magazine.